Saturday, June 23, 2018
The last 8 years. (God that makes me feel old)
Monday, March 8, 2010
Attack on Supply Depot Delta
This is a standard annihilation battle, with us deploying along the short edges of our 3'x5' table (be nice to get a proper 4'x6' soon) Nids got the first turn.
Forces:
Necromundan 124th, 2nd company
C 1 - Chimera (heavy flamer and multi-laser) with Veteran Squad (10), armed with 3 plasma guns, a heavy weapons team (autocannon) and lasguns.
C 2 - Chimera (heavy flamer and multi-laser) with Ogryn squad (5) with Bone 'Ead and Ripper Guns.
C 3 - Chimera (heavy flamer and multi-laser) with Veteran Squad and Primaris Psyker (10) armed with 3 plasma guns, a heavy weapons team (autocannon) and lasguns.
M1/M2 - Medusa Siege Tank, extra armour, enclosed crew compartment
Hive Fleet Colossus, Vitor sector splinter
H.T - Hive Tyrant with things I can't remember.
C1 - Carnifex with twin-linked devourers with brainleech worms, scything talons, mysetic spore 1
T-Trygon
W 2 - Tyranid Warriors (4) with Venom Cannon and Devourers, mysetic spore 2
R-Ripper Swarm (5)
Nids Turn 1
Both the Hive Guard and the Tyrant moved and ran towards the central building, while the Rippers advanced into the rear building and went to ground (where they stayed the whole game)
IG turn 1
Chimeras 1,2 and 3 all moved up 6" and inflicted a wound on the Hive Guard.
Medusa 2 moved 12" behind the forward building to get a better shot next turn.
Medusa 1 fired on the Hive guard and inflicted 2 wounds, but they made their cover saves.
Nid turn 2
The Tyrant ran forward next to the central building and the Hive Guard emerged from the other side of the building and fired on chimera 1, immobilizing and stunning it.
In a rain of mysetic spores, Carnifex 1 appeared behind chimera 2 and wreaked it, and the Warriors emerged from their own spore next to Medusa 1 and fire on its side armour to no effect.
The Trygon rose up from the ground next to the central building in front of the Tyrant.
IG turn 2
The Ogryns bailed from the wreck of Chimera 2 and were pinned.
Medusa 2 moved back 12"
Chimera 3 fired on the Trygon, 2 plasma gunners died as their weapons cooked off, and the auto cannon inflicted 2 wounds
To round off the turn Medusa 1 fired point blank into the Warriors and made a direct hit and killed 3, leaving 1 warrior left.
Nids turn 3
The first Mysetic Spore fired on the Ogryns and inflicted 2 wounds, while the 2nd Spore fired on Chimera 1 blowing it up and killing 6 of the Guardsmen inside.
The Hive Guard fired on Medusa 1 which blew up.
The carnifex fired on the Ogryns, causing another 2 wounds and killing 1 before charging them, killing one more(2wounds) and receiving a wound in return and the Ogryns fled.
The Trygon assaulted Chimera 3 which was wrecked
The remaining Warrior charged the 4 guardsmen from the wreck of chimera 1 and in a spectacular display of epic fail inflicted 0 wounds! and received one in return
IG turn 3
the Ogryns fell back towards the left board edge (their path to my edge was impeded
Medusa 2 fired on the Carnifex, wounding it and the nearby Mysetic Spore.
The squad with the Primaris ran from their wrecked chimera into the nearby building.
The combat between the Warrior and the other vet Squad continued, taking 3 wounds from the Warrior and the Sergeant putting one on the Warrior, before fleeing and being wiped out.
Nids turn 4
the Carnifex and Warrior advance on the remaining Medusa and fire on it, the Warrior shook it and the Carnifex blew it up, but was too close and received a wound.
The Hive Guard advanced and fired on the Ogryns, killing another.
the Tyrant fired on the Prymaris squad killing 1, and used its Peroxym psychic power on the squad, nerfing them down to WS1.
The Trygon then charged the squad and killed them all.
IG turn 5
The fleeing Ogryns; my last unit on the field, fled 5" and fired on the mysetic spore inflicting 2 wounds.
Nid turn 5
the Nids all moved towards the Ogryns and fired on them but did nothing.
Now in control of the Eastern Grasslands the Nids are in a position to hit the main line across the river. However, in their mad rush for the rich biomass of the northern mining collective to the west their flanks are exposed. Will Colossus smash through the heavily defended imperial lines or will the imperium hold them off and strike the beasts soft underbelly? Only time will tell...
Nids-8, IG-0. Well that was yet another craptacular performance by yours truly. Feel free to comment, particularly on how to make a list that can kill all his stuff in the turn before my things die. Im guessing 80 guardsmen(6 las cannons) and an executioner ought to do it, but help is very, very appreciated.
And Where Back!
Right well I think it time to provide some links.
Corbania Prime obviously needs to be here, its a brilliant blog and has some great ideas.
http://corbaniaprime.blogspot.com/
And Follower dzer0's blog. Always good to see another Dark Elder player out there and a lot of the articles are rather good.
a href="http://www.dzer0.com/
And Asmo's blog.
http://boisterous-exuberance.blogspot.com/
Oh also something great I found via BoLS, a guy made his own space hulk board from CoD and bastion pieces. Utterly incredible.
http://nedius.webs.com/apps/photos/album?albumid=6771816
Right well now that that's done we can get back to more of me loosing to the unstoppable Nid hoard of broken-ness...
Friday, February 19, 2010
Battle Report: Imperial Guard vs Tyranids
Basically, all Imperial units start off the board, arriving on the table on the owning player's first turn. The defending player can set up his troops and heavy support 12" or less from the main objective (the main square ruin), with the rest of his units being held in reserve.
Forces:
183rd Savlar, Penal Platoon 86
C 1 - Chimera (heavy flamer and multi-laser) with Veteran Squad (10), armed with 2 plasma guns, a heavy weapons team (autocannon) and lasguns.
C 2 - Chimera (heavy flamer and multi-laser) with Ogryn squad (3) with Bone 'Ead and Ripper Guns.
T - Termagants (15) with Fleshborers.
W 1 - Tyranid Warriors (3) with 2 sets of Scything Talons.
W 2 - Tyranid Warriors (3) with Venom Cannon and Devourers.
C - Carnifex with twin-linked devourers with brainleech worms, scything talons.
The Chimeras and Basilisk rumble onto the table, belching fumes. The Chimera gunners observed the vast horde of Hormagaunts in front of them and immediately fired upon them with 3 multi-lasers and the heavy bolter from the Basilisk joined in too. 4 Hormagaunts were sliced down by the fire, but the rest seemed eager to get into the fray.
Tyranids Turn 1
The Hormagaunts ran towards the Chimeras, smelling the humans hiding inside. The Termagants ran towards the ruin in the upper right-hand corner, trying to lurk behind cover. Tyranid Warriors 1 moved out of the ruin, and lacking anything to shoot with, ran towards the back of the Hormagaunt unit, trying to keep them in Synapse range. The Tyranid Warriors 2 fired their venom cannon out of the ruin, but failed to penetrate the vehicle's armour. The Carnifex fired it's devourers at Chimera 3, Shaking it.
Imperial Guard Turn 2
The Chimeras realized the Hormagaunts were now in flamer range, and didn't move forward. Neither did the Basilisk. Chimera 1 and 2 fired their Heavy flamers at the Hormagaunts, dousing 9 in burning promethium. The Veterans in Chimera 1 also fired their heavy flamer, killing another 3 of the beasts. The Ogryns popped their heads out of the firing hatch of Chimera 2 and fired their Ripper guns at the Hormagaunts, killing another 3, wiping the Hormagaunts off the board. The Basilisk attempted to fire at the Tyranid Warriors 2, holed up in the ruin, but realized the minimum range of the Earthshaker cannon was 36"! Sadly this meant it could not fire.
Tyranids Turn 2
The Carnifex decided it would emerge from the ruin, moving towards the line of Chimeras. The Hive Tyrant came on from the rear table edge, after rolling a 5 for his Reserves check. The Tyranid Warriors 1 moved along with the Carnifex. Tyranid Warriors 2 fired their Venom Cannon at Chimera 2 once more, this time immobilizing it. The Termagants fired their Fleshborers at the Basilisk, failing to damage it as well. The Hive Tyrant ran, trying to catch up to the rest of the army, but only ran an inch. Tyranid Warriors 1 ran towards Chimera 1, trying to get around the side of it for a better attack line and cover from the other 2 tanks. The carnifex charged into Chimera 1, wrecking it. Unfortunately, Klemanius rolled low and passed his pinning check.
Imperial Guard Turn 3
Tyranids Turn 3
The carnifex lumbered towards Chimera 3, while the Tyranid Warriors 1 moves toward Chimera 2. The Hive Tyrant moved up yet again, still out of range of anything. The Termagants fired their fleshborers once again, this time Stunning the Basilisk. The Carnifex fired its Devourers at Chimera 3, managing to Shake it once again. The Carnifex charged into Chimera 3, tearing it to shreds and throwing Veterans into the air, the Veterans then failing their pinning check. Tyranid Warriors 1 charged into combat with the Veterans who were removed from their Chimera last turn, killing 7. The Veterans put a single wound onto one of the Warriors in return. In order to stay in combat, the Veterans would need to roll double 1s. Against all the odds, the brave Veterans steel themselves and stay in combat, desperate to avenge their fallen comrades.
Imperial Guard Turn 4
(It should be said at this stage that the reason why the Ogryns aren't disembarking is because Klemanius didn't move the Chimera they were in once it entered the battle, hence, the only access hatch to the Chimera was facing the edge of the board, and there wasn't enough room to disembark the Ogryns. He couldn't move the Chimera either, since the Warriors immobilized it in Turn 2!)
Imperial Guard Turn 5:
Chimera 2's multi-laser fires at Tyranid Warriors 2, still lurking in the ruin, managing to wound one of them.
Tyranids Turn 5:
Imperial Guard Turn 6:
Chimera 2 fires its Multi-laser at the Hive Tyrant, but fails to wound the monster. The Ogryns sadly are out of range of anything.
Tyranids Turn 6:
We roll for Turn 7, but there wouldn't be one. The Tyranid Warriors 2 still maintain their grip on the main ruin, and so the match goes to Hive Fleet Colossus!
This is what the battlefield looked like post-battle:
I think that game played out really well for me. My hormagaunt gambit paid off (Klemanius thought they could damage the Chimeras, and fired on them because of that, but I knew better!) and the Carnifex truly shone. The turning point I think was when I had to make those 4 armour saves. If I hadn't been so lucky, I would've had no reliable way to destroy the final Chimera (3) and the game may have played out very differently. I was very disappointed that my Tyrant had no part in the battle, starting so far back behind the front line, had he been nearby, the Carnifex wouldn't have had the onus of destruction on his (admittedly strong) shoulders. Overall my units performed well (the Tyranid Warriors 1 obliterating 2 vet squads, the Tyranid Warriors 2 camping the objective point and being generally resolute.) The Termagants admittedly did very little, simply firing on the Basilisk turn after turn, finally Wrecking it on turn 6.
If I were to do anything differently, it'd be to play a different map, perhaps something more open, as this battle was very congested. But, Hive Fleet Colossus has kept the spaceport!
Comments on Orks vs IG "Battle for the Hulk"
Bazzak roared in defiance at the cowardly humans running from him, carrying their half-dead commander in their arms. Around him, his boyz charged forward, spraying shoota fire at the retreating men. Some fell, most didn't, but the Orks didn't care. Bazzak smiled, he'd repelled the primary invasion into his ship, and now the fighting would get even more fierce. With a mighty WAAAGH! he leapt off the rubble he was standing on, and charged down the corridor with his power klaw raised, his boyz cackling with glee following swiftly behind.
Thursday, February 18, 2010
Battle for the Hulk
Forces:
632nd Cadian
C-command squad (Pratus (Straken)
I.P1-infantry platoon-2 squads, commissar, flamers
I.P2-infantry platoon-2 squads, grenade launchers
S-3 scout sentinels
LR- Leman Russ
Orks:
Bazzaks Bashin’ Boyz
W-Warboss ‘Fingas’ Bazzak
SB1-20shoota boyz, power klaw nob, big shootas
SB2-20 boyz, power klaw nob, big shootas
B-8 burnas
F-flash gitz, pain boy and things I can’t remember
Turn 1
the Burnas sneak forward behind the middle building, while the big shootas in shotta boyz 1 drop 2 of Pratus squad and the flash gitz fire randomly at the guard and hit nothing.
Meanwhile the Imperial Guard charge forward, Preatus’ squad and Platoon 1 towards the middle ruin and platoon 2 towards the boyz sheltering behind the fungal forest killing 3 orks with their grenade launchers. Platoon 1 ran forwards into the supposed cover of the middle ruin. And the Russ fired at the flash Gitz who save all 3 wounds.
Turn 2
The flash gitz moved to the roof and fired on Preatus squad dropping a guardsman. The burnas hosed down the middle ruin wiping out platoon1.
The sentinels outflanked, appearing next to the burnas dropping 3 with sustained fire. Platoon 1 was ‘recycled’, coming on from the guard’s table edge and ran towards Pratus who took shelter behind the middle building. Platoon 2 moved up towards the boyz in the forest again dropping 2 more with their grenade launchers. The Russ opened up again causing 2 wounds on the Gitz who saved both.
Turn 3
The burnas occupied the middle ruin before charging out the other side to assault Pratus killing the remaining guardsman and inflicting 2 wounds on Pratus who tore 3 apart himself. shoota boyz 1 moved forward around the forest to get a good shot at platoon 2, killing 6 with sustained shoota fire before charging in to wipe them out. Shoota boyz 2 assaulted the sentinels destroying them and the cowardly Gitz and warboss moved down a level to get out of the line of fire of the Russ.
Infantry platoon 2 came on from the right board edge behind the orks and in an impressive display of concentrated las fire dropped all but 6 of the greenskins who promptly fled back towards the forest. Pratus wipes out the remaining burnas while platoon 1 advances towards his position. The Russ opens up on the warboss and causing 3 wounds on the warboss all of which are saved.
Turn 4
Shoota boys 2 retreats behind the shelter of the back ruin, and the flash gitz kill 3 guardsmen in platoon 1. The warboss sighting the imperial commander moves down to the ground floor of the ruin.
Infantry platoon 1 makes it to the edge of the middle ruin, while Pratus shelters inside. The leman russ fires on the gitz again wounding 3 which make their saves. While platoon 2 charges the fleeing shoota boyz in the forest killing 3 and loosing 1 themselves.
Turn 5
Bazzak charges out of the ruin and into Preatus who rolls nothing but 1s and is promptly cut down by the ork warlord. The combat in the forest leaves the boyz down to just the nob who kills another 2 guardsmen.
The Russ opened fire on the gitz again managing to kill 1 and wound another. Platoon1 charges bazzak inflicting a wound for the loss of a guardsman and fall back down to the lower level of the ruin. Platoon 2 fails to wound the remaining nob and lose 2 men in return.
Turn 6
Flash gitz fire on platoon 1’s command squad killing 2, and the remaining nob in boys 1 kills 2 guardsmen receiving no wounds in return.
Both infantry commands fire on Bazzak causing a wound. And the nob in the forest is wounded once before killing another 3 guardsmen and the platoon retreats off the table.
Failing the turn 7 roll the game ends with the orks still having 26 models on the field winning the game.
Well, I played that one really badly.
The command squad should have been put to the left side of the field rather than trying to spread the counterattack/furious charge bubble to both platoons. As was being over eager with platoon 1 early game and getting them all flamed by the burnas. But it was forgetting that in a meatgrinder you could bring forces on from the the side edges as well that cost me the game as having platoon 1 pop up next to the sentinels would have gotten them right into the action and they wouldn't have spent 2 turns running.
Well that and having the 'Lemon' Russ actually do something constructive rather than having its cannon roll double 6s and 5s for scatter every turn! (it hit models only twice in 6 turns!)
Lt Axian ran for his life, his men carrying the shattered body of their leader between them. First platoon had held the raging warboss long enough to get the Colonel out of there and now Axian and the remainder of 2nd platoon were running, lost in the labyrinth of passages in this crude vessel towards the general direction of their boarding craft. If they were lucky they might just make it out of here...