Showing posts with label Klemanius. Show all posts
Showing posts with label Klemanius. Show all posts

Monday, March 8, 2010

Attack on Supply Depot Delta

After delaying the Tyranid hoard for weeks with disposable infantry, Hive Fleet Colossus has finally reached the main center of control in the Eastern Grasslands. Supply Depot Delta. Waves of Rippers are repelled by the Necromundan 124th 2nd company as they provide cover as the facilities equipment and personnel are ferried across the Acaris river to the safety of Imperial lines. But as the last of the ferries prepares to leave Colossus' relentless attack ceases as the skies darken with mysetic spores. The 2nd digs in as the true battle starts...

This is a standard annihilation battle, with us deploying along the short edges of our 3'x5' table (be nice to get a proper 4'x6' soon) Nids got the first turn.

Forces:
Necromundan 124th, 2nd company
C 1 - Chimera (heavy flamer and multi-laser) with Veteran Squad (10), armed with 3 plasma guns, a heavy weapons team (autocannon) and lasguns.
C 2 - Chimera (heavy flamer and multi-laser) with Ogryn squad (5) with Bone 'Ead and Ripper Guns.
C 3 - Chimera (heavy flamer and multi-laser) with Veteran Squad and Primaris Psyker (10) armed with 3 plasma guns, a heavy weapons team (autocannon) and lasguns.

M1/M2 - Medusa Siege Tank, extra armour, enclosed crew compartment

Hive Fleet Colossus, Vitor sector splinter
H.T - Hive Tyrant with things I can't remember.
C1 - Carnifex with twin-linked devourers with brainleech worms, scything talons, mysetic spore 1
T-Trygon
W 2 - Tyranid Warriors (4) with Venom Cannon and Devourers, mysetic spore 2
R-Ripper Swarm (5)





Nids Turn 1

Both the Hive Guard and the Tyrant moved and ran towards the central building, while the Rippers advanced into the rear building and went to ground (where they stayed the whole game)

IG turn 1
Chimeras 1,2 and 3 all moved up 6" and inflicted a wound on the Hive Guard.
Medusa 2 moved 12" behind the forward building to get a better shot next turn.
Medusa 1 fired on the Hive guard and inflicted 2 wounds, but they made their cover saves.

Nid turn 2
The Tyrant ran forward next to the central building and the Hive Guard emerged from the other side of the building and fired on chimera 1, immobilizing and stunning it.
In a rain of mysetic spores, Carnifex 1 appeared behind chimera 2 and wreaked it, and the Warriors emerged from their own spore next to Medusa 1 and fire on its side armour to no effect.
The Trygon rose up from the ground next to the central building in front of the Tyrant.

IG turn 2
The Ogryns bailed from the wreck of Chimera 2 and were pinned.
Medusa 2 moved back 12"
Chimera 3 fired on the Trygon, 2 plasma gunners died as their weapons cooked off, and the auto cannon inflicted 2 wounds
To round off the turn Medusa 1 fired point blank into the Warriors and made a direct hit and killed 3, leaving 1 warrior left.

Nids turn 3

The first Mysetic Spore fired on the Ogryns and inflicted 2 wounds, while the 2nd Spore fired on Chimera 1 blowing it up and killing 6 of the Guardsmen inside.
The Hive Guard fired on Medusa 1 which blew up.
The carnifex fired on the Ogryns, causing another 2 wounds and killing 1 before charging them, killing one more(2wounds) and receiving a wound in return and the Ogryns fled.
The Trygon assaulted Chimera 3 which was wrecked
The remaining Warrior charged the 4 guardsmen from the wreck of chimera 1 and in a spectacular display of epic fail inflicted 0 wounds! and received one in return

IG turn 3
the Ogryns fell back towards the left board edge (their path to my edge was impeded
Medusa 2 fired on the Carnifex, wounding it and the nearby Mysetic Spore.
The squad with the Primaris ran from their wrecked chimera into the nearby building.
The combat between the Warrior and the other vet Squad continued, taking 3 wounds from the Warrior and the Sergeant putting one on the Warrior, before fleeing and being wiped out.

Nids turn 4
the Carnifex and Warrior advance on the remaining Medusa and fire on it, the Warrior shook it and the Carnifex blew it up, but was too close and received a wound.
The Hive Guard advanced and fired on the Ogryns, killing another.
the Tyrant fired on the Prymaris squad killing 1, and used its Peroxym psychic power on the squad, nerfing them down to WS1.
The Trygon then charged the squad and killed them all.

IG turn 5
The fleeing Ogryns; my last unit on the field, fled 5" and fired on the mysetic spore inflicting 2 wounds.

Nid turn 5
the Nids all moved towards the Ogryns and fired on them but did nothing.



Now in control of the Eastern Grasslands the Nids are in a position to hit the main line across the river. However, in their mad rush for the rich biomass of the northern mining collective to the west their flanks are exposed. Will Colossus smash through the heavily defended imperial lines or will the imperium hold them off and strike the beasts soft underbelly? Only time will tell...

Nids-8, IG-0. Well that was yet another craptacular performance by yours truly. Feel free to comment, particularly on how to make a list that can kill all his stuff in the turn before my things die. Im guessing 80 guardsmen(6 las cannons) and an executioner ought to do it, but help is very, very appreciated.

And Where Back!

Sorry, peoples, critical internet failure (stupid modem) has prevented me from updating the blog in a while.

Right well I think it time to provide some links.

Corbania Prime obviously needs to be here, its a brilliant blog and has some great ideas.
http://corbaniaprime.blogspot.com/

And Follower dzer0's blog. Always good to see another Dark Elder player out there and a lot of the articles are rather good.
a href="http://www.dzer0.com/

And Asmo's blog.
http://boisterous-exuberance.blogspot.com/

Oh also something great I found via BoLS, a guy made his own space hulk board from CoD and bastion pieces. Utterly incredible.
http://nedius.webs.com/apps/photos/album?albumid=6771816

Right well now that that's done we can get back to more of me loosing to the unstoppable Nid hoard of broken-ness...

Thursday, February 18, 2010

Battle for the Hulk

Having discovered the location of Bazzak's Killkroozer 'Da Ship' the Imperials have sent a fleet to engage and destroy this threat to Imperial shipping. After engaging the ork fleet in battle the Guards elite regiments are conducting a daring attack, delivering forces into the kroozer via boarding torpedo. This battle representing the strike of the 632nd Cadian which hit just below the command tower of the ship, giving Colonel Pratus a key chance to end the the Ork warlord once and for all.
This is a modified Meatgrinder mission (check your 4th edition rule books people) in which only the leaders of each faction can kill their counterpart.

Forces:
632nd Cadian
C-command squad (Pratus (Straken)
I.P1-infantry platoon-2 squads, commissar, flamers
I.P2-infantry platoon-2 squads, grenade launchers
S-3 scout sentinels
LR- Leman Russ

Orks:
Bazzaks Bashin’ Boyz
W-Warboss ‘Fingas’ Bazzak
SB1-20shoota boyz, power klaw nob, big shootas
SB2-20 boyz, power klaw nob, big shootas
B-8 burnas
F-flash gitz, pain boy and things I can’t remember

Pre-Battle Set up



Turn 1
the Burnas sneak forward behind the middle building, while the big shootas in shotta boyz 1 drop 2 of Pratus squad and the flash gitz fire randomly at the guard and hit nothing.
Meanwhile the Imperial Guard charge forward, Preatus’ squad and Platoon 1 towards the middle ruin and platoon 2 towards the boyz sheltering behind the fungal forest killing 3 orks with their grenade launchers. Platoon 1 ran forwards into the supposed cover of the middle ruin. And the Russ fired at the flash Gitz who save all 3 wounds.

Turn 2
The flash gitz moved to the roof and fired on Preatus squad dropping a guardsman. The burnas hosed down the middle ruin wiping out platoon1.
The sentinels outflanked, appearing next to the burnas dropping 3 with sustained fire. Platoon 1 was ‘recycled’, coming on from the guard’s table edge and ran towards Pratus who took shelter behind the middle building. Platoon 2 moved up towards the boyz in the forest again dropping 2 more with their grenade launchers. The Russ opened up again causing 2 wounds on the Gitz who saved both.

Turn 3

The burnas occupied the middle ruin before charging out the other side to assault Pratus killing the remaining guardsman and inflicting 2 wounds on Pratus who tore 3 apart himself. shoota boyz 1 moved forward around the forest to get a good shot at platoon 2, killing 6 with sustained shoota fire before charging in to wipe them out. Shoota boyz 2 assaulted the sentinels destroying them and the cowardly Gitz and warboss moved down a level to get out of the line of fire of the Russ.
Infantry platoon 2 came on from the right board edge behind the orks and in an impressive display of concentrated las fire dropped all but 6 of the greenskins who promptly fled back towards the forest. Pratus wipes out the remaining burnas while platoon 1 advances towards his position. The Russ opens up on the warboss and causing 3 wounds on the warboss all of which are saved.

Turn 4

Shoota boys 2 retreats behind the shelter of the back ruin, and the flash gitz kill 3 guardsmen in platoon 1. The warboss sighting the imperial commander moves down to the ground floor of the ruin.
Infantry platoon 1 makes it to the edge of the middle ruin, while Pratus shelters inside. The leman russ fires on the gitz again wounding 3 which make their saves. While platoon 2 charges the fleeing shoota boyz in the forest killing 3 and loosing 1 themselves.

Turn 5

Bazzak charges out of the ruin and into Preatus who rolls nothing but 1s and is promptly cut down by the ork warlord. The combat in the forest leaves the boyz down to just the nob who kills another 2 guardsmen.
The Russ opened fire on the gitz again managing to kill 1 and wound another. Platoon1 charges bazzak inflicting a wound for the loss of a guardsman and fall back down to the lower level of the ruin. Platoon 2 fails to wound the remaining nob and lose 2 men in return.

Turn 6
Flash gitz fire on platoon 1’s command squad killing 2, and the remaining nob in boys 1 kills 2 guardsmen receiving no wounds in return.
Both infantry commands fire on Bazzak causing a wound. And the nob in the forest is wounded once before killing another 3 guardsmen and the platoon retreats off the table.

Failing the turn 7 roll the game ends with the orks still having 26 models on the field winning the game.

Post-battle

Well, I played that one really badly.

The command squad should have been put to the left side of the field rather than trying to spread the counterattack/furious charge bubble to both platoons. As was being over eager with platoon 1 early game and getting them all flamed by the burnas. But it was forgetting that in a meatgrinder you could bring forces on from the the side edges as well that cost me the game as having platoon 1 pop up next to the sentinels would have gotten them right into the action and they wouldn't have spent 2 turns running.

Well that and having the 'Lemon' Russ actually do something constructive rather than having its cannon roll double 6s and 5s for scatter every turn! (it hit models only twice in 6 turns!)



Lt Axian ran for his life, his men carrying the shattered body of their leader between them. First platoon had held the raging warboss long enough to get the Colonel out of there and now Axian and the remainder of 2nd platoon were running, lost in the labyrinth of passages in this crude vessel towards the general direction of their boarding craft. If they were lucky they might just make it out of here...

Saturday, February 13, 2010

A reply in kind

Lt Marshal Varius played over the vox-transmission again. His whitening knuckles the only outward sign of the mounting rage within. That damnable greenskinned had the guile to demand his surrender. Surrender! A proud son of Auronis never surrendered! He would show that impudent little fungus that the only way its feeble little mind could understand!

"Colonel Pratus, how are events proceeding on Vitorinia?"

"Forces in the Southern Plains were decimated in the initial invasion, though sporadic resistance has been reported. Theater Command is feeding in penal forces to slow down the enemy advance before it hits the defences across the Acaris River."

"Ah good, we may wipe the scum from our ranks yet. How long till they reach the main line?"

"At current rate of advance... about 3 weeks"

"well no reason to hold our boys back then. I think its time we extended our control in this sector."

"What did you have in mind,sir?"

"The greenskins have made a critical mistake in revealing the location of their fleetbase, let us punish them for it. Ready the elite regiments and contact the Macbeth. I'm sure Fleet-Commander Hayase will be more than happy to get retribution on the beasts that are raiding her supply convoys"

"As you wish sir"

"Good. Colonel you are dismissed"

With a perfect salute Preatus filed from the room, leaving Varius to contemplate where on the wall to display the beasts head...

Thursday, February 11, 2010

Colossus Strikes!

+++Recieved: revolving frequency+++

++Southern Plains:Vitorinia, 768 998 M41
++ Scout force designate: Alpha-1, 21st Fortunan

++Lt pelham to any Imperial forces in range.
Command Outpost Ceta Alpha-97 lost/destroyed.
command force designate: Alpha-0 lost/KIA.
Enemy matches description: Xenoform Tyranid.
Standard tactics as outlined in Imperial Primer insuficient. Enemy force primarily of warrior form and larger. No vanguard sighted.
Heavy casualties. Regrouping towards last known possition of Alpha 2 and Alpha 3.
All forces cut off from Imperial main lines.
Please advise.
If no response in 48 hours will comply with Section 16: Disrupt and Destroy operations, over++

A guide to the Vitor Sub-Sector

well now seems a good time to introduce you all to the Vitor Sub-Sector, on the fringe of Ultima Segmentum nestled between the Auronis Sub-Sector and Tau Space.


Vitor Sub-Sector

Vitor is named after its most productive Planet Vitorinia which was only recently wrested from the clutches of Waaagh! Bazzak by Battleforce Justicar and Taskforce Draco of the Salamanders Chapter. It has undergone rapid growth as imperial forces use it as a relay point to drive deeper into the expance.
Von Falkhan's World is a Feudal World, deeply loyal to the Imperium which has only recently had contact re-established with the Imperium Propper.

AV-143 is a Deathworld covered in deep impenatrable jungle and home to ancient ruins of great importance to the Adeptus Mechanicus. It is contested by both Ork and Imperial forces, though the greenskins have the upper hand.

Bazzak's world is a harsh desert planet that has not seen the light of the Imperium in over 3 millenia, as you might expect its covered in orks.

Da Ship- Da Ship is an Ork Space Hulk that is the nexus for Bazzak's raiding fleets, its continued raids on imperial supply convoys have been a thorn in the Imperium side for the entire Campaign.
Also this is our first post as a member of the From the Warp (FtW) Blogging Group (Yay!).
FtW has some trully great bloggs on it and you should check it out if you havn't already!

Wednesday, February 10, 2010

Welcome to +++XENOS SPOTTED+++

Well as the title suggests, welcome!
Klemanius Here, admin and creater of this lowly blogspot.

This will be a somewhat continuous blog detailing my and my regular opponents missadventures in the wide world of Warhammer 40 Thousand, and the desperate battles of the forces fighting over the Vitor Subsector.

Expect excitting battle reports, campaign developments, army backgrounds and perhapse the odd painting article from yours truly and my co contributor Chatawax (but we all know who's wearing the admin pants don't we?)

Anyway, thanks for checking us out and expect some real content soon!